I know the feeling. |
Man, I loved that game. At my peak, I was playing six hours a night and straight through the weekends. It didn't feel depressing because I hung out with the same people in my guild (Aurum, on the Graymane server) every time I logged on. It was friendship, there was common purpose and accomplishment, however virtual. For my birthday last year, one of my guildmates bought me a horse in the game. This horse would have taken me weeks to save up enough money to buy.
thoughtful gift |
Aurum, under new leadership, decided to transfer to another server and I had hit a ceiling of advancement so I declined to move my character along with them. After they left, I couldn't sustain interest in playing any longer. It seemed too difficult to begin again with another circle of friends, and I couldn't devote another year to honing a new character. Something finally clicked inside me and I realized that the problem with virtual accomplishment is that it is ultimately meaningless.
For this I had defaulted on a contracted novel, let my body get fatter, taken easier routes of quick sexual encounters rather than devoting solid time toward building a new relationship?
I had broken one of my personal cardinal rules: I had focused my energies on a project that ultimately had no practical satisfaction.
kill it! |
Also, it was fascinating to see my own personality distilled to its essence. Even in the pixilated skin of a buff level 60 human mage named Septing, able to hurl bolts of ice that could freeze a dragon and kill it across a desert valley, I was still myself, with all my petty personality flaws and weaknesses, as well as my strong, severe, solitary integrity that has accompanied me since birth.
a wise man |
Even when riding on a black horse across the virtual, sumptuously detailed plains of Azeroth.
It exists.
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